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vdr-plugin-softhddevice-drm-gles 1.6.8-daba64b
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Device State Machine and Event Handler Header File. More...
#include <atomic>#include <mutex>#include <variant>#include <vector>#include <vdr/thread.h>#include <vdr/tools.h>#include "config.h"#include "logger.h"Go to the source code of this file.
Classes | |
| struct | overload< Ts > |
| struct | PlayEvent |
| struct | PauseEvent |
| struct | StopEvent |
| struct | TrickSpeedEvent |
| struct | StillPictureEvent |
| struct | DetachEvent |
| struct | AttachEvent |
| struct | BufferUnderrunEvent |
| struct | BufferingThresholdReachedEvent |
| struct | ScheduleResyncAtPtsMsEvent |
| struct | ResyncEvent |
| struct | DisplayChangeEvent |
| class | cStateMachine |
| State Machine Implementation. More... | |
| class | cEventHandler |
| Event handler thread. More... | |
Typedefs | |
| using | Event = std::variant< PlayEvent, PauseEvent, StopEvent, TrickSpeedEvent, StillPictureEvent, DetachEvent, AttachEvent, BufferUnderrunEvent, BufferingThresholdReachedEvent, ScheduleResyncAtPtsMsEvent, ResyncEvent, DisplayChangeEvent > |
Enumerations | |
| enum | State { STOP , BUFFERING , PLAY , TRICK_SPEED , DETACHED } |
| enum | BufferUnderrunType { VIDEO , AUDIO } |
Functions | |
| template<class... Ts> | |
| overload (Ts...) -> overload< Ts... > | |
| const char * | EventToString (const Event &e) |
| const char * | StateToString (State s) |
Device State Machine and Event Handler Header File.
Definition in file statemachine.h.